AfterDawn's glossary explains - in plain English - the most common technology and digital video terms.Blue Sky Exchange- The trusted source for used and refurbished medical equipment. The Skewed, Anamorphic Sculptures and Engineered Illusions of Jonty Hurwitz. Some figurative sculptors carve their artworks from unforgiving stone, while others carefully morph the human form from soft blocks of clay. Artist Jonty Hurwitz begins with over a billion computer calculations before spending months considering how to materialize his warped ideas using perspex, steel, resin, or copper. Born in Johannesburg in 1. Hurwitz now lives and works in London where he’s somewhat of a renaissance man, focusing both on his artwork and micro- loan website Wonga which he co- founded in 2. His anamorphic sculptures rely on scans of objects (hands, faces, frogs) that are then distorted digitally and fabricated, but when placed in front of a cylindrical mirror the projected reflection reveals the original object. Still, other works deal with pixelated or sliced human forms that are only viewable from a single perspective. A scientist at heart, Hurwitz explained to me that his artwork is his way of “expressing calculations visually,” and also allows him to experiment with cutting- edge manufacturing and fabrication technologies. Of the more mind- bending anamorphic pieces, he shares: For the anamorphic pieces its an algorithmic thing, distorting the original sculptures in 3. D space using 2. Much of it is mathematical, relying on processing power. There is also a lot of hand manipulation to make it all work properly too as spacial transformation have a subtle sweet spot which can only be found by eye. Generally I will 3. D scan my subject in a lab and then work the model using Mathematica or a range of 3. D software tools. I think the . We all know about this irrational number but the anamorphic pieces really are a distortion of a “normal” sculpture onto an imaginary sphere with its centre at the heart of the cylinder. I strongly urge you to watch the two embedded videos above to get a sense of how remarkably precise each artwork appears up close. What I’ve shown you here is honestly just the tip of the iceberg; please head on over to his website, Facebook, Saatchi profile, and Youtube to see more of his work. He’ll also have a piece on display at the Kinetica art show in London in February. The photography above was taken by Niina Keks, Otto Pierratto, Richard Ivey, Alex Brenner and Jonty Hurwitz and provided courtesy of the artist. Update: If you’d like to read more about the history of anamorphosis in art, Wikipedia has a great article, tracing the known roots of the technique back to a 1. Leonardo da Vinci. You can also explore the anamorphism tag here on Colossal. Update 2: In reaction to some of the commentary online regarding the historical context of Hurwitz’ work, the artist shares with us via Facebook: “I have always been torn between art and physics. In a moment of self- doubt in 2. I wondered into the National Portrait Gallery and stumbled across a strange anamorphic piece by William Scrots (Portrait of Edward VI, 1. Followed shortly down the isle by The Ambassadors (Hans Holbein, 1. My life changed forever. I rushed home and within hours was devouring the works of Escher, Da Vinci and many more. In a breath I had found “brothers” in a smallish group of artists spanning 5. Within two months I was deep in production of my first work. My art rests on the shoulders of giants, and I am grateful to them.”See related posts on Colossal about anamorphosis, optical illusion, sculpture. KITT - Wikipedia. KITT is the short name of two fictional characters from the adventure TV series Knight Rider. While having the same acronym, the KITTs are two different entities: one known as the Knight Industries Two Thousand, which appeared in the original TV series Knight Rider, and the other as the Knight Industries Three Thousand, which appeared first in the two- hour 2. Knight Rider TV series and then the new series itself. In both instances, KITT is an artificially intelligent electronic computer module in the body of a highly advanced, very mobile, robotic automobile: the original KITT as a 1. Pontiac Trans Am, and the second KITT as a 2. Ford Shelby GT5. 00. KR. KITT was voiced by William Daniels in the original series, and by Val Kilmer in the 2. Fictional character biography. The 2. 00. 8 pilot movie later implied that Charles Graiman, creator of the Knight Industries Three Thousand, also had a hand in designing the first KITT. According to the series, the original KITT's main cybernetic processor was first installed in a mainframe computer used by the US government in Washington, D. C. KITT was in fact the second vehicle built by Knight Industries with artificial intelligence. His predecessor was KARR, the Knight Automated Roving Robot. KARR was programmed for self- preservation, but this proved to be dangerous to the Foundation's humanitarian interests. KARR was later deactivated and placed in storage while KITT was given to his new operator, Michael Knight. KARR was later unwittingly reactivated by thieves in the original episode . The 'new' or 'second' KITT (Knight Industries Three Thousand) is a different vehicle and microprocessor unit. The original Knight Industries Two Thousand is also shown in the pilot movie (although in pieces) in the scene where the garage of Charles Graiman (creator of the Knight Industries Three Thousand and implied co- designer of the original KITT) is searched by antagonists. A Trans- Am body (sans hood) is partially covered by a tarp, on which rests the rear spoiler. The famous KITT steering wheel (labelled . When the camera shows a full scene of the garage, there are three cars in the garage: the 3. The 1. 99. 1 movie Knight Rider 2. KITT (Knight Industries Two Thousand) in pieces, and Michael Knight himself reviving the microprocessor unit, which is eventually transferred into the body of the vehicle intended to be the original KITT's direct successor, the Knight 4. The new vehicle was a modified 1. Dodge Stealth, appearing similar to the Pontiac Banshee prototype. However, no reference to this storyline nor any appearance of the Knight 4. In Knight Rider 2. Knight 2. 00. 0 parts had been sold off. However, Graiman's garage in the 2. Michael Knight in the 1. Knight Rider 2. 00. This adds to the mystique of the current whereabouts of the original KITT in the time- frame of the new series. In the 1. 99. 7 - 1. Team Knight Rider, KITT is employed as a shadow advisor. It is later revealed that . When KITT is about to die, his memories are downloaded so the third KITT can use them. However in the end the third AI is not used. Features. Larson, who also created Knight Rider. A refit in the 1. He always had an ego that was easy to bruise and displayed a very sensitive, but kind and dryly humorous personality. He also has an in- dash entertainment system that can play music and video, and run various computer programs including arcade games which Michael sometimes indulged in while KITT was driving. According to Episode 5. According to Episode 6. KITT's serial number is AD2. Episode 3. 1, . The time KITT's . He could only be harmed by heavy artillery and rockets, and even then, the blast usually left most of his body intact and only damaged internal components. The shell protected every part of the car including the tires. As a result, KITT's body is durable enough to act as a shield for explosives by driving over bombs to cover them and suppress the blast, ram through rigid barriers of strong material like cinder block walls or steel gates without suffering damage himself while damage to the car's structural integrity with its frequent long jumps on turbo boost is never an issue. The shell also protected him from fire and electricity; however, it was vulnerable to some potent acids and at least one formula was made (with knowledge of the shell's chemical base) to completely neutralize it. The shell is actually a combination of three secret substances referred together as the . These individuals each only know two pieces of the formula, ensuring that any two of them could make more of the Knight Compound in an emergency situation and that no one person would be able to make it alone. The shell provided a frame tolerance of 2. In the pilot . First used in Episode 3. Specifications 0–6. Electromagnetic hyper- vacuum disc brakes: 1. Also, occasionally, Turbo Boost was used to allow KITT to accelerate to incredible speeds in excess of 2. The boosters could fire forward or backward. Voice (Anharmonic) Synthesizer KITT's Voice Synthesizer allowed his logic module to speak and communicate. With it, KITT could also simulate other sounds. KITT's primary spoken language was English; however by accessing his language module, he could speak fluently in Spanish, French and much more. The module can be adjusted giving KITT different accents such as in Episode 8. During the first season, KITT's . In episode 1. 4 . First used in Episode 4. The device is a fibre- optic array of electronic eyes. The scanner could see in all visual wavelengths as well as X- ray and infrared. Occasionally, the bar could pulse in different patterns and sweep rapidly or very slowly. The scanner is also KITT's most vulnerable area. Etymotic Equalizer This system allowed KITT to hear sound. An array of audio sensors was threaded throughout his interior and exterior. Olfactory Sensor KITT could . They allow for visual tracking and display of anything around the car. Cruise Modes These are KITT's four drive modes: Normal Cruise - On . In an emergency, KITT could still take over and activate Auto Cruise mode. Auto Cruise - In . KITT could respond to road conditions faster than Michael's reflexes could; however, Michael was technically in control of the vehicle and KITT helped guide certain maneuvers. Super pursuit - KITT's Super- Pursuit mode was added at the start of the fourth season. It was the result of a redesign of the car to integrate new concepts consisting of improved rocket boosters for enhanced acceleration, retractable spoilers for aerodynamic stability, and movable air inlets for increased cooling. Super- Pursuit Mode provided a 4. MPH. First used in Episode 7. The feature dampened his engine noise and allows him to sneak around. First used in Episode 3. Most often the hook is connected by a strong cable, but a metal arm has also been seen. The grappling hook is first used in Episode 6, . First used in Episode 1, . This was used by Michael in . First used in Episode 2, . First used in Episode 1. First used in Episode 2. First used in Episode 3. The three main components are the Electromagnetic Field Generator, Electronic Field Disrupter and Microwave Ignition Sensor. The system could take control of electronic machines, allowing things like cheating at slot machines, breaking electronic locks, fouling security cameras, and withdrawing money from ATMs. In Episode 2. 6, . This system is believed to work by utilizing focused microwaves to heat the brake fluid, causing it to expand and apply the brakes of the car. Surveillance Mode Surveillance Mode did several things: KITT could detect people and vehicles and track their movements and discern proximity. KITT could gather structural schematics of buildings, vehicles, or other devices and help Michael avoid potential danger when he was snooping. KITT could also monitor radio transmissions and telephone communications within a location and trace those calls. KITT could tap into computer systems to monitor, or upload and download information as long as he could break the access codes.
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